Project Description

Conway's Game of Life is generalized to a continuous domain. OpenGL and GLSL shaders are used for real-time 2D and 3D graphics. Time stepping is done via a real to complex FFT based convolution operation. There are also two deliberately simple test implementations in FreeBasic and Matlab. A 2D version on a sphere shows that it is really not dependent on the underlying grid.

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windows Windows SmoothLifeAll004.zip (Date: 2013-01-02, Size: 731.8 KB)
mac Mac SmoothLifeAll004.zip (Date: 2013-01-02, Size: 731.8 KB)
linux Linux SmoothLifeAll004.zip (Date: 2013-01-02, Size: 731.8 KB)
bsd BSD SmoothLifeAll004.zip (Date: 2013-01-02, Size: 731.8 KB)
solaris Solaris SmoothLifeAll004.zip (Date: 2013-01-02, Size: 731.8 KB)

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