Project DescriptionConway's Game of Life is generalized to a continuous domain. OpenGL and GLSL shaders are used for real-time 2D and 3D graphics. Time stepping is done via a real to complex FFT based convolution operation. There are also two deliberately simple test implementations in FreeBasic and Matlab. A 2D version on a sphere shows that it is really not dependent on the underlying grid. (This Description is auto-translated) Try to translate to Japanese Show Original Description
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Windows SmoothLifeAll004.zip (Date: 2013-01-02, Size: 731.8 KB)
Mac SmoothLifeAll004.zip (Date: 2013-01-02, Size: 731.8 KB)
Linux SmoothLifeAll004.zip (Date: 2013-01-02, Size: 731.8 KB)
BSD SmoothLifeAll004.zip (Date: 2013-01-02, Size: 731.8 KB)
Solaris SmoothLifeAll004.zip (Date: 2013-01-02, Size: 731.8 KB)
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