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MarkovStoryboard

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This is my senior program. I have designed a 3D camera that can take still images of a scene with a given subject. The camera and objects share a common base structure, RigidBody. The camera includes a projection method so giving the view of the world from the camera. The objects are called Scene Objects and contain, in addition to Rigid Body, a Bounding Box. The Bounding box is a cube surrounding the object giving easy to calculate points for statistics.
When a shot is taken the Markov chains showing the statistics of shot transitions updates. For ease of reading the Markov chains are depicted as tables.
Currently QTCreator is required to run the program.

You can download file releases of MarkovStoryboard project from List of release files

List of release files

File/Folder NameFile TypeSizeDateDownload Count
Latest 5 files
README.txttext/x-pascal; charset=us-ascii0.2 KB2012-04-27 17:440
MARKOVSHOTS.exeapplication/octet-stream; charset=binary569.0 KB2012-04-27 17:410
MarkovShots.pro.userapplication/xml; charset=us-ascii20.8 KB2012-04-27 17:361
mainwindow.uiapplication/xml; charset=us-ascii113.9 KB2012-04-27 17:360
MarkovShots.protext/plain; charset=us-ascii1.0 KB2012-04-27 17:360
All Files
Built
README.txttext/x-pascal; charset=us-ascii0.2 KB2012-04-27 17:440
MARKOVSHOTS.exeapplication/octet-stream; charset=binary569.0 KB2012-04-27 17:410
Release
MarkovShots.pro.userapplication/xml; charset=us-ascii20.8 KB2012-04-27 17:361
mainwindow.uiapplication/xml; charset=us-ascii113.9 KB2012-04-27 17:360
MarkovShots.protext/plain; charset=us-ascii1.0 KB2012-04-27 17:360
xcontroller.cpptext/x-c; charset=us-ascii0.1 KB2012-04-27 17:360
smallTable.cpptext/x-c; charset=us-ascii0.6 KB2012-04-27 17:360
vector3f.cpptext/x-c; charset=us-ascii1.5 KB2012-04-27 17:360
shot.cpptext/x-c; charset=us-ascii0.8 KB2012-04-27 17:360
shotlabels.cpptext/x-c; charset=us-ascii0.1 KB2012-04-27 17:360
point3f.cpptext/x-c; charset=us-ascii0.4 KB2012-04-27 17:360
rigidbody.cpptext/x-c; charset=us-ascii2.4 KB2012-04-27 17:360
sceneobject.cpptext/x-c; charset=us-ascii9.8 KB2012-04-27 17:360
mainwindow.cpptext/x-c; charset=us-ascii15.7 KB2012-04-27 17:360
matrix3f.cpptext/x-c; charset=us-ascii6.4 KB2012-04-27 17:360
main.cpptext/x-c; charset=us-ascii0.2 KB2012-04-27 17:360
camera2.cpptext/x-c; charset=us-ascii4.3 KB2012-04-27 17:361
glwidget.cpptext/x-c; charset=us-ascii10.1 KB2012-04-27 17:360
camera.cpptext/x-c; charset=us-ascii8.3 KB2012-04-27 17:362
bigTable.cpptext/x-c; charset=us-ascii0.6 KB2012-04-27 17:360
xcontroller.htext/x-c; charset=us-ascii0.2 KB2012-04-27 17:360
smallTable.htext/x-c; charset=us-ascii0.3 KB2012-04-27 17:360
vector3f.htext/x-c++; charset=us-ascii0.8 KB2012-04-27 17:362
shot.htext/x-c; charset=us-ascii0.5 KB2012-04-27 17:360
shotlabels.htext/x-c++; charset=us-ascii0.1 KB2012-04-27 17:360
rigidbody.htext/x-c; charset=us-ascii1.0 KB2012-04-27 17:360
sceneobject.htext/x-c; charset=us-ascii1.3 KB2012-04-27 17:360
matrix3f.htext/x-c; charset=us-ascii1.0 KB2012-04-27 17:362
point3f.htext/x-c++; charset=us-ascii0.4 KB2012-04-27 17:360
glwidget.htext/x-c; charset=us-ascii1.1 KB2012-04-27 17:360
mainwindow.htext/x-c; charset=us-ascii1.9 KB2012-04-27 17:360
camera.htext/x-c++; charset=us-ascii1.6 KB2012-04-27 17:363
camera2.htext/x-c; charset=us-ascii0.9 KB2012-04-27 17:360
bigTable.htext/x-c; charset=us-ascii0.3 KB2012-04-27 17:360


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