Project Release Information
With chapter 12 of the story finished, the game can now be completed. Rendering was greatly improved: the game now runs on low-end systems with a reasonable framerate. Other improvements include new icons for everything, new music, and new outdoor environments including house models. There is also a new container UI. As always, there are many bugfixes.
The game now comes with full German and Italian translations. All missions start outdoors in a village with its own set of NPCs. Outdoor levels now have better flora modeling and sport variable weather conditions. Many ambient sound effects have been added.
This release sports outdoor areas (complete with
swaying trees). The movement AI has been
refactored and improved. Chapter 11 of the story
can be played, where the players encounter level
more than 20 creatures. There are many other
bugfixes, features, art, music, and translations.
The code has been internationalized and includes an Italian translation. There is also a new drag-and-drop inventory UI and messaging window. There are many bugfixes, UI improvements, and new artwork.
This release introduces real savegames with a new
interface and saved maps. When all of the party
dies, your score is (optionally) uploaded to the
Web. In chapter 10 of the story, 19th level
characters finally encounter the druid Mothrazu.
There are lots of new spells, professions,
capabilities, bugfixes, graphics, and sounds.