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gLife

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Project Release infomations and Project Resources. Note that these informations are from this projects Freecode.com page and the downloads themselves may not be hosted with SourceForge.JP.

Project Release Information

2001-01-30 15:12
A couple of bugfixes, a new 'speed' rule (multiple moves per turn), a pretty significant speed-up in the code, Russian translation, and updated documentation (and re-licensing of documentation to GNU FDL).
2001-01-30 15:12
Reproduction ruleset is now complete and enabled, major memory and speed enhancements, more options for user configuration, the ability to get information on either the animals or the terrain, documentation implemented and integrated into the application, and many other minor bugfixes.
2001-01-30 15:12
Compilation fixes (proper dependencies added). Layout fixes. Animal movement has been visually enhanced. Feedback from the simulation is enabled. The ability to restart or end the simulation was added.
2001-01-30 15:12
Bugfixes to the preferences dialog. No longer blocks the GUI while running the simulation. New, correct "random movement" algorithm. Uses "friendlier" default values. Efficiency should be improved. Visual enhancements to animal moving.
2001-01-30 15:12
Initial release.

Project Resources

http://freecode.com/urls/495c34076659061c63ad185b44fd1245
http://freecode.com/urls/877e0220d8c5e056d6813744b06e13b3
http://freecode.com/urls/3c114e8225f690c9a6f77ce655bdd73a
http://freecode.com/projects/glife

Project Description

gLife embodies the concepts found in artificial life and cellular automata (subsets of artificial intelligence), with a bias towards creating an artificial society. It provides a limited set of rules, towards the goal of making some sort of society emerge.

(This Description is auto-translated)