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Gigalomania

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Project Release infomations and Project Resources. Note that these informations are from this projects Freecode.com page and the downloads themselves may not be hosted with SourceForge.JP.

Project Release Information

2012-03-17 10:17
This release adds an auto-slow option, improves the UI (including a one-mouse-button mode), better supports various different resolutions in windowed mode, shows a progress bar on startup, and includes ports to Nokia smartphones (Symbian, Maemo, Meego).
2011-11-20 09:08
A crash was fixed which sometimes occurred when starting to play an island. The Linux makefile was fixed for GCC 4.6 (Ubuntu Oneiric). The game window is now centered when run in windowed mode.
2011-11-01 10:01
The game can now run in resolutions lower than 640x512. The UI was also redesigned to be more suitable for typical PC resolutions (e.g., 640x480 rather than 640x512; 1280x960 rather than 1280x1024). The graphics scaling algorithm was improved to give better quality results.
2011-08-01 03:33
The Linux version now supports proper installation, and binaries are available for Ubuntu. This release compiles with Visual Studio 2010 for Windows. Note there are no functional changes for Windows and OS X in this release.
2011-07-22 17:34
This version was ported to Mac OS X. Improved graphics were added. FMOD was replaced with SDL_mixer, and the game is therefore now completely Free (as in speech).

Project Resources

http://homepage.ntlworld.com/mark.harman/comp_gigalomania.html
http://freecode.com/projects/gigalomania

Project Description

Gigalomania is a 2D real time strategy game that is a clone of Mega-Lo-Mania. The gameplay consists of researching and developing new technology with which to conquer your enemies, from rocks and sticks to nuclear weapons and spaceships. You can advance through ten different ages, from the stone age to the future. There are 28 different maps to play through. The game is still under development, but is entirely playable in its current state.


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