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Epiphany

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Project Release infomations and Project Resources. Note that these informations are from this projects Freecode.com page and the downloads themselves may not be hosted with SourceForge.JP.

Project Release Information

2007-11-23 18:45
Music was added to the game and the menu, and there are several changes to the sound subsystem. Configuration is now saved into an XML file, and support was added for command line options. Several memory leaks were fixed.
2007-06-20 14:52
A bug that prevented saving game progresses was
fixed. There was also small fixes in autotools
configuration, as "make distcheck" works now.
2007-06-16 21:32
The main change in this release is the use of SDL
instead of ClanLib, along with code refactoring,
autotools support, major bug fixes, and 10 new
levels.
2003-03-12 20:00
Several bugs were fixed.
2003-01-25 00:47
New levels were added (11-13), a new monster was added ("Tomato"), and the map format was changed: now a map is a script compiled on-the-fly.

Project Resources

http://freecode.com/urls/a5cd89d3e90244f9545af962b6eaf204
http://freecode.com/urls/1c1b127b4c3b249bb386c95614466175
http://freecode.com/urls/179c190c3b02054150bc921abde43010
http://freecode.com/projects/epiphany

Project Description

Epiphany is a multiplatform clone of the game
Boulderdash. It is written entirely in C++, using
SDL as its graphic library. The player must
collect all valuable minerals scattered in levels,
while avoiding being hit by a falling boulder or a
bomb.

(This Description is auto-translated)

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